Best map: Hideout with 66.1% from 5,914 games.
Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/26, 19 days. 11 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.8 — punishes weak opponents: from Silver to Masters the win rate drops by 13.8 points (regression 69.6% to 55.8%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
66.1% | 5914 | 85 | ||
Layer Cake ![]() |
66.1% | 2621 | 73 | ||
Dry Season ![]() |
64.7% | 4246 | 80 | ||
Shooting Star ![]() |
63.5% | 5754 | 85 |
Direct duels in Bounty: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 2 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
69.6%
8,244 games
Tick
70.1%
2,830 games
Piper
67.7%
6,391 games
Edgar
66.7%
6,909 games
Grom
71.0%
913 games
Mortis
66.5%
2,948 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 88 | 55.1% | 84.1% |
| 2 | big boy2 | Legendary | 60 | 46.8% | 76.7% |
| 3 | SNOWMAN | Masters | 46 | 46.2% | 82.6% |
| 4 | Pr0gamerX 龙 | Legendary | 115 | 45.9% | 62.6% |
| 5 | YT|StrayBolt³ | Legendary | 73 | 45.1% | 68.5% |