Best map: Crystal Arcade with 59.8% from 9,163 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/11, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.9 — punishes weak opponents: from Silver to Masters the win rate drops by 13.9 points (regression 69.7% to 55.7%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
62.9% | 483 | 48 | ||
Shooting Star ![]() |
61.0% | 531 | 49 | ||
Hideout ![]() |
60.4% | 545 | 49 | ||
Dry Season ![]() |
59.7% | 511 | 48 |
Direct duels in Bounty: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.1% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 2 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
69.6%
8,182 games
Tick
70.1%
2,800 games
Piper
67.7%
6,339 games
Edgar
66.7%
6,835 games
Grom
70.9%
905 games
8-Bit
67.4%
1,985 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 76 | 52.6% | 82.9% |
| 2 | big boy2 | Legendary | 60 | 46.9% | 76.7% |
| 3 | SNOWMAN | Masters | 46 | 46.3% | 82.6% |
| 4 | Pr0gamerX 龙 | Legendary | 110 | 45.2% | 61.8% |
| 5 | LZ|↯ Ζεύς ↯🜸 | Legendary | 92 | 45.0% | 64.1% |