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EN

Bolt

Epic Ranked · Masters
56.4%Win rate across all maps
4,478Games
81Trust Score
4. of 105Rank by score
−10.6Skill bonus

Best map: Crystal Arcade with 59.8% from 9,163 games.

Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 82.BreadthCounter safetyStar rate
Win rate 90.56.4 %
Popularity 82.1.72 %
Breadth 96.50% of maps
Counter safety 94.38.7 %
Star rate 85.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 60.4% from 159 appearances08/04 — 51.4% from 381 appearances08/05 — 54.0% from 559 appearances08/06 — 53.5% from 419 appearances08/07 — 56.4% from 163 appearances08/08 — 57.3% from 218 appearances08/09 — 55.3% from 244 appearances08/10 — 55.5% from 510 appearances08/11 — 59.1% from 548 appearances08/12 — 56.5% from 255 appearances08/13 — 51.9% from 129 appearances08/14 — 57.8% from 102 appearances08/15 — 44.6% from 74 appearances08/16 — 52.7% from 131 appearances08/17 — 72.5% from 80 appearances08/18 — 62.4% from 149 appearances08/19 — 76.5% from 81 appearances08/24 — 65.6% from 61 appearances08/25 — 56.6% from 83 appearances
60.4%08/03 56.6%08/25

Pick rate

08/03 — 1.4% from 159 appearances08/04 — 1.1% from 381 appearances08/05 — 1.0% from 559 appearances08/06 — 0.9% from 419 appearances08/07 — 1.0% from 163 appearances08/08 — 0.9% from 218 appearances08/09 — 0.9% from 244 appearances08/10 — 1.0% from 510 appearances08/11 — 0.9% from 548 appearances08/12 — 1.0% from 255 appearances08/13 — 0.7% from 129 appearances08/14 — 0.7% from 102 appearances08/15 — 0.7% from 74 appearances08/16 — 0.9% from 131 appearances08/17 — 0.8% from 80 appearances08/18 — 0.7% from 149 appearances08/19 — 0.7% from 81 appearances08/24 — 1.4% from 61 appearances08/25 — 0.9% from 83 appearances
1.4%08/03 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −10.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.6 points (regression 65.5% to 54.9%). Higher up he gets outplayed.

Bronze — 53.8% from 640 gamesSilver — 64.6% from 6,589 gamesGold — 62.4% from 145,196 gamesDiamond — 59.6% from 125,190 gamesMythic — 58.4% from 497,742 gamesLegendary — 56.8% from 177,459 gamesMasters — 56.4% from 4,478 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 59.8%
9163 92
Rustic Arcade Gem Grab 64.4%
711 53
Deathcap Trap Gem Grabprev. season 58.5%
8902 91
Ring of Fire Hot Zoneprev. season 58.1%
8455 90
Layer Cake Bounty 62.1%
514 49
Safe Zone Heistprev. season 56.4%
6164 86
Gem Fort Gem Grab 60.3%
672 53
Shooting Star Bounty 61.1%
547 49
Hideout Bounty 60.6%
586 51
Dry Season Bounty 60.1%
559 50
Flaring Phoenix Knockoutprev. season 55.2%
6247 86
Double Swoosh Gem Grab 59.3%
594 51
Undermine Gem Grab 59.2%
559 50
Parallel Plays Hot Zoneprev. season 54.5%
3391 77
Center Stage Brawl Ballprev. season 54.4%
2847 74
New Horizons Knockout 57.8%
526 49
Belle's Rock Knockout 56.9%
494 48
Dueling Beetles Hot Zoneprev. season 51.8%
6033 85
Open Business Hot Zoneprev. season 51.0%
6756 87
Hard Rock Mine Gem Grab 54.8%
471 47
Hot Potato Heistprev. season 48.7%
4539 81
Pinball Dreams Brawl Ballprev. season 49.0%
2017 69
Out in the Open Knockout 50.8%
488 48
Kaboom Canyon Heist 50.6%
429 46
Bridge Too Far Heist 47.4%
416 45
Sneaky Fields Brawl Ballprev. season 45.6%
877 57
Triple Dribble Brawl Ballprev. season 44.7%
1267 62

Who beats Bolt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 95 55.5% 83.2%
2 big boy2 Legendary 60 46.7% 76.7%
3 Pr0gamerX 龙 Legendary 117 46.3% 63.2%
4 SNOWMAN Masters 46 46.0% 82.6%
5 LZ|↯ Ζεύς ↯🜸 Legendary 100 45.5% 64.0%