My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bolt

Epic Ranked · Gold Gem Grab
66.3%Win rate in Gem Grab
48,706Games
100Trust Score
1. of 105Rank in Gem Grab
−9.6Skill bonus

Best map: Rustic Arcade with 68.7% from 14,459 games.

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 88.BreadthCounter safetyStar rate
Win rate 99.66.3 %
Popularity 88.2.21 %
Breadth 98.80% of maps
Counter safety 98.45.4 %
Star rate 92.34.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/05 — 62.1% from 161 appearances08/06 — 67.1% from 152 appearances08/20 — 68.6% from 10,874 appearances08/21 — 66.9% from 9,213 appearances08/22 — 64.5% from 6,628 appearances08/23 — 64.8% from 5,608 appearances08/24 — 65.2% from 9,606 appearances08/25 — 66.1% from 6,777 appearances
62.1%08/05 66.1%08/25

Pick rate

08/05 — 0.5% from 161 appearances08/06 — 0.7% from 152 appearances08/20 — 2.5% from 10,874 appearances08/21 — 2.2% from 9,213 appearances08/22 — 2.3% from 6,628 appearances08/23 — 2.2% from 5,608 appearances08/24 — 2.2% from 9,606 appearances08/25 — 1.9% from 6,777 appearances
0.5%08/05 1.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −9.6 — punishes weak opponents: from Silver to Masters the win rate drops by 9.6 points (regression 67.7% to 58.1%). Higher up he gets outplayed.

Silver — 68.5% from 1,865 gamesGold — 66.3% from 49,158 gamesDiamond — 62.8% from 37,306 gamesMythic — 62.0% from 182,848 gamesLegendary — 60.2% from 61,199 gamesMasters — 58.0% from 1,594 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 68.7%
14459 98
Double Swoosh Gem Grab 67.0%
12066 96
Gem Fort Gem Grab 65.7%
8260 90
Undermine Gem Grab 64.5%
7463 89
Hard Rock Mine Gem Grab 62.2%
6458 86
Crystal Arcade Gem Grab+Diamondprev. season 62.7%
1652 66
Deathcap Trap Gem Grab+Diamondprev. season 58.9%
1432 64

Against whom

Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 1 circle — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 68.3% 8,988 games Bo 68.4% 6,548 games Clancy 73.7% 807 games Bibi 69.2% 2,358 games Tara 69.8% 1,735 games Crow 67.0% 5,420 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 67 52.0% 85.1%
2 big boy2 Legendary 55 46.7% 78.2%
3 Pr0gamerX 龙 Legendary 92 46.2% 66.3%
4 SNOWMAN Masters 38 45.5% 86.8%
5 YT|StrayBolt³ Legendary 70 44.9% 68.6%