Best map: Crystal Arcade with 59.8% from 9,163 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/18, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.6 — punishes weak opponents: from Silver to Masters the win rate drops by 9.6 points (regression 67.7% to 58.1%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
59.8% | 9163 | 92 | ||
Rustic Arcade ![]() |
63.9% | 626 | 52 | ||
Deathcap Trap prev. season |
58.5% | 8902 | 91 | ||
Gem Fort ![]() |
62.1% | 588 | 51 | ||
Double Swoosh ![]() |
59.6% | 513 | 49 | ||
Undermine ![]() |
57.9% | 480 | 48 | ||
Hard Rock Mine ![]() |
54.7% | 402 | 45 |
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 1 circle — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
68.2%
9,026 games
Clancy
73.8%
810 games
Bo
68.4%
6,577 games
Bibi
69.3%
2,369 games
Tara
69.8%
1,750 games
Crow
66.9%
5,453 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 76 | 52.7% | 82.9% |
| 2 | big boy2 | Legendary | 58 | 46.3% | 75.9% |
| 3 | SNOWMAN | Masters | 44 | 45.6% | 81.8% |
| 4 | Pr0gamerX 龙 | Legendary | 99 | 45.4% | 63.6% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |