Best map: Crystal Arcade with 62.7% from 26,368 games.
Wins late — in Bounty 8.2 points better in long rounds than in short ones (59.8% against 68.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.7 — punishes weak opponents: from Silver to Masters the win rate drops by 9.7 points (regression 67.8% to 58.1%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
62.7% | 26368 | 100 | ||
Deathcap Trap prev. season |
60.9% | 23160 | 100 | ||
Rustic Arcade ![]() |
61.6% | 2110 | 70 | ||
Double Swoosh ![]() |
60.7% | 1823 | 68 | ||
Gem Fort ![]() |
60.4% | 1784 | 67 | ||
Undermine ![]() |
59.9% | 1591 | 65 | ||
Hard Rock Mine ![]() |
56.7% | 1382 | 63 |
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.3% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 1 circle — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Clancy
74.0%
822 games
Griff
68.3%
9,157 games
Bo
68.5%
6,691 games
Bibi
69.3%
2,407 games
Tara
70.0%
1,770 games
Surge
66.9%
5,438 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 76 | 52.7% | 82.9% |
| 2 | big boy2 | Legendary | 60 | 47.0% | 76.7% |
| 3 | SNOWMAN | Masters | 46 | 46.4% | 82.6% |
| 4 | Pr0gamerX 龙 | Legendary | 110 | 45.2% | 61.8% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 45.0% | 68.6% |