Best map: Rustic Arcade with 73.4% from 553 games.
Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/26, 7 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.8 — punishes weak opponents: from Silver to Masters the win rate drops by 9.8 points (regression 67.8% to 58.0%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
73.4% | 553 | 50 | ||
Double Swoosh ![]() |
69.9% | 448 | 47 | ||
Undermine ![]() |
69.7% | 333 | 42 | ||
Gem Fort ![]() |
66.3% | 350 | 43 | ||
Hard Rock Mine ![]() |
61.9% | 299 | 40 |
Direct duels in Gem Grab: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.7% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Clancy
74.2%
857 games
Griff
68.3%
9,506 games
Bo
68.5%
6,976 games
Bibi
69.2%
2,515 games
Tara
69.5%
1,864 games
Surge
67.0%
5,674 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 95 | 55.5% | 83.2% |
| 2 | big boy2 | Legendary | 60 | 46.7% | 76.7% |
| 3 | Pr0gamerX 龙 | Legendary | 117 | 46.3% | 63.2% |
| 4 | SNOWMAN | Masters | 46 | 46.1% | 82.6% |
| 5 | LZ|↯ Ζεύς ↯🜸 | Legendary | 94 | 45.5% | 64.9% |