Best map: Rustic Arcade with 68.7% from 14,555 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.6 — punishes weak opponents: from Silver to Masters the win rate drops by 3.6 points (regression 55.5% to 51.9%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
59.7% | 2516 | 72 | ||
Safe Zone ![]() |
59.4% | 2463 | 72 | ||
Kaboom Canyon ![]() |
55.5% | 3168 | 76 | ||
Bridge Too Far ![]() |
53.2% | 3866 | 79 | ||
Hot Potato ![]() |
53.1% | 2415 | 72 | ||
Pit Stop ![]() |
45.6% | 2526 | 72 |
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.8%
5,352 games
8-Bit
59.1%
3,723 games
Edgar
57.5%
6,210 games
Bull
59.7%
1,305 games
Melodie
59.9%
1,018 games
Jessie
57.1%
2,281 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 76 | 52.6% | 82.9% |
| 2 | big boy2 | Legendary | 60 | 47.0% | 76.7% |
| 3 | SNOWMAN | Masters | 44 | 45.6% | 81.8% |
| 4 | Pr0gamerX 龙 | Legendary | 102 | 45.2% | 62.7% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |