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EN

Bolt

Epic Ranked · Gold Hot Zone
63.5%Win rate in Hot Zone
10,882Games
94Trust Score
2. of 105Rank in Hot Zone
−15.7Skill bonus

Best map: Rustic Arcade with 68.7% from 14,555 games.

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 62.BreadthCounter safetyStar rate
Win rate 98.63.5 %
Popularity 62.0.60 %
Breadth 98.80% of maps
Counter safety 90.41.3 %
Star rate 69.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 66.2% from 2,461 appearances08/21 — 64.3% from 2,148 appearances08/22 — 62.5% from 1,553 appearances08/23 — 61.9% from 1,265 appearances08/24 — 62.1% from 1,933 appearances08/25 — 61.9% from 1,518 appearances
66.2%08/20 61.9%08/25

Pick rate

08/20 — 0.7% from 2,461 appearances08/21 — 0.6% from 2,148 appearances08/22 — 0.7% from 1,553 appearances08/23 — 0.6% from 1,265 appearances08/24 — 0.5% from 1,933 appearances08/25 — 0.5% from 1,518 appearances
0.7%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −15.7 — punishes weak opponents: from Silver to Masters the win rate drops by 15.7 points (regression 66.6% to 50.9%). Higher up he gets outplayed.

Silver — 67.4% from 491 gamesGold — 63.4% from 11,007 gamesDiamond — 60.8% from 13,553 gamesMythic — 56.9% from 53,892 gamesLegendary — 53.9% from 23,861 gamesMasters — 58.7% from 618 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 67.1%
4406 81
Open Business Hot Zone 62.7%
2846 74
Dueling Beetles Hot Zone 63.0%
2180 70
Parallel Plays Hot Zone 54.5%
1450 64

Against whom

Direct duels in Hot Zone: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 7 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 69.2% 3,227 games Bo 68.4% 3,274 games Tick 69.5% 1,776 games Jessie 72.6% 456 games Doug 70.0% 567 games Emz 63.7% 3,294 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 76 52.6% 82.9%
2 big boy2 Legendary 60 47.0% 76.7%
3 SNOWMAN Masters 44 45.6% 81.8%
4 Pr0gamerX 龙 Legendary 102 45.2% 62.7%
5 YT|StrayBolt³ Legendary 70 44.9% 68.6%