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EN

Bolt

Epic Ranked · Masters Hot Zone
58.7%Win rate in Hot Zone
618Games
51Trust Score
5. of 88Rank in Hot Zone
−15.7Skill bonus

Best map: Crystal Arcade with 59.8% from 9,163 games.

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 68.BreadthCounter safetyStar rate
Win rate 90.58.7 %
Popularity 68.0.92 %
Breadth 98.53% of maps
Counter safety 93.43.4 %
Star rate 71.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 3 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 65.5% from 84 appearances08/10 — 58.7% from 75 appearances08/11 — 58.1% from 74 appearances
65.5%08/05 58.1%08/11

Pick rate

08/05 — 1.0% from 84 appearances08/10 — 1.0% from 75 appearances08/11 — 0.9% from 74 appearances
1.0%08/05 0.9%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −15.7 — punishes weak opponents: from Silver to Masters the win rate drops by 15.7 points (regression 66.6% to 50.9%). Higher up he gets outplayed.

Silver — 67.4% from 491 gamesGold — 63.4% from 10,982 gamesDiamond — 60.8% from 13,538 gamesMythic — 56.9% from 53,884 gamesLegendary — 53.9% from 23,851 gamesMasters — 58.7% from 618 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 58.1%
8436 90
Parallel Plays Hot Zoneprev. season 54.3%
3344 77
Dueling Beetles Hot Zoneprev. season 51.7%
5994 85
Open Business Hot Zoneprev. season 51.0%
6695 87

Against whom

Direct duels in Hot Zone: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.8% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 6 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 69.2% 3,219 games Bo 68.4% 3,265 games Tick 69.5% 1,773 games Jessie 72.6% 456 games Doug 70.0% 566 games Emz 63.7% 3,285 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 76 52.7% 82.9%
2 big boy2 Legendary 58 46.3% 75.9%
3 SNOWMAN Masters 44 45.6% 81.8%
4 Pr0gamerX 龙 Legendary 99 45.4% 63.6%
5 YT|StrayBolt³ Legendary 70 44.9% 68.6%