Best map: Undermine with 71.4% from 28 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.2 — punishes weak opponents: from Silver to Masters the win rate drops by 12.2 points (regression 63.4% to 51.3%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
61.1% | 18 | 0 | ||
Belle's Rock ![]() |
64.3% | 14 | 0 | ||
Out in the Open ![]() |
50.0% | 12 | 0 | ||
New Horizons ![]() |
31.6% | 19 | 0 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 14 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
65.3%
5,886 games
Edgar
65.2%
4,024 games
Pearl
66.9%
740 games
Kit
61.5%
4,598 games
Gray
63.3%
1,367 games
Nori
61.5%
2,929 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 76 | 52.7% | 82.9% |
| 2 | big boy2 | Legendary | 58 | 46.3% | 75.9% |
| 3 | SNOWMAN | Masters | 44 | 45.6% | 81.8% |
| 4 | Pr0gamerX 龙 | Legendary | 99 | 45.4% | 63.6% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |