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EN

Bolt

Epic Ranked · Masters Knockout
51.2%Win rate in Knockout
676Games
53Trust Score
30. of 84Rank in Knockout
−12.2Skill bonus

Best map: Crystal Arcade with 59.8% from 9,163 games.

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 56.PopularityBreadthCounter safetyStar rate
Win rate 56.51.2 %
Popularity 64.0.91 %
Breadth 98.57% of maps
Counter safety 92.41.1 %
Star rate 89.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 4 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 62 appearances08/05 — 43.2% from 81 appearances08/10 — 41.9% from 74 appearances08/11 — 50.5% from 91 appearances
50.0%08/04 50.5%08/11

Pick rate

08/04 — 1.2% from 62 appearances08/05 — 0.9% from 81 appearances08/10 — 0.9% from 74 appearances08/11 — 1.0% from 91 appearances
1.2%08/04 1.0%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.2 — punishes weak opponents: from Silver to Masters the win rate drops by 12.2 points (regression 63.5% to 51.2%). Higher up he gets outplayed.

Silver — 63.9% from 693 gamesGold — 62.3% from 14,248 gamesDiamond — 59.3% from 15,917 gamesMythic — 54.9% from 70,037 gamesLegendary — 55.5% from 27,863 gamesMasters — 51.2% from 676 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 55.4%
6625 87
Flaring Phoenix Knockoutprev. season 55.1%
6184 86
New Horizons Knockout 58.2%
495 48
Belle's Rock Knockout 56.3%
403 45

Against whom

Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 14 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 65.4% 5,826 games Edgar 65.1% 3,997 games Pearl 66.7% 730 games Kit 61.4% 4,555 games Gray 63.4% 1,355 games Nori 61.8% 2,867 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 67 52.0% 85.1%
2 big boy2 Legendary 55 46.6% 78.2%
3 Pr0gamerX 龙 Legendary 89 45.9% 66.3%
4 SNOWMAN Masters 38 45.5% 86.8%
5 YT|StrayBolt³ Legendary 70 44.9% 68.6%