Best map: Crystal Arcade with 59.8% from 9,163 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 4 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.2 — punishes weak opponents: from Silver to Masters the win rate drops by 12.2 points (regression 63.5% to 51.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
55.4% | 6625 | 87 | ||
Flaring Phoenix prev. season |
55.1% | 6184 | 86 | ||
New Horizons ![]() |
58.2% | 495 | 48 | ||
Belle's Rock ![]() |
56.3% | 403 | 45 |
Direct duels in Knockout: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 14 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
65.4%
5,826 games
Edgar
65.1%
3,997 games
Pearl
66.7%
730 games
Kit
61.4%
4,555 games
Gray
63.4%
1,355 games
Nori
61.8%
2,867 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 67 | 52.0% | 85.1% |
| 2 | big boy2 | Legendary | 55 | 46.6% | 78.2% |
| 3 | Pr0gamerX 龙 | Legendary | 89 | 45.9% | 66.3% |
| 4 | SNOWMAN | Masters | 38 | 45.5% | 86.8% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |