My roster

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EN

Bolt

Epic Ranked · Pro
56.4%Win rate across all maps
4,463Games
81Trust Score
4. of 105Rank by score
−10.7Skill bonus

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularity 81.BreadthCounter safetyStar rate
Win rate 92.56.4 %
Popularity 81.1.66 %
Breadth 97.53% of maps
Counter safety 95.39.2 %
Star rate 86.31.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −10.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.7 points (regression 65.6% to 54.9%). Higher up he gets outplayed.

Bronze — 53.5% from 594 gamesSilver — 64.7% from 6,182 gamesGold — 62.5% from 137,639 gamesDiamond — 59.6% from 121,957 gamesMythic — 58.4% from 495,797 gamesLegendary — 56.8% from 176,495 gamesMasters — 56.4% from 4,449 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Bolt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 76 52.7% 82.9%
2 big boy2 Legendary 60 47.0% 76.7%
3 SNOWMAN Masters 46 46.4% 82.6%
4 Pr0gamerX 龙 Legendary 107 45.5% 62.6%
5 YT|StrayBolt³ Legendary 70 45.0% 68.6%