Best map: Dry Season with 58.8% from 565 games.
Wins late — in Bounty 18.6 points better in long rounds than in short ones (46.9% against 28.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +38.4 — rewards skill: from Silver to Legendary the win rate climbs by 38.4 points (regression 20.9% to 59.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
58.8% | 565 | 50 | ||
Out in the Open prev. season |
54.7% | 645 | 52 | ||
Bridge Too Far prev. season |
55.8% | 394 | 45 | ||
Hideout prev. season |
54.5% | 484 | 48 | ||
Safe Zone prev. season |
56.4% | 287 | 40 | ||
New Horizons prev. season |
53.6% | 591 | 51 | ||
Kaboom Canyon prev. season |
55.9% | 229 | 36 | ||
Rustic Arcade prev. season |
53.6% | 384 | 44 | ||
Shooting Star prev. season |
51.8% | 533 | 49 | ||
Belle's Rock prev. season |
52.3% | 428 | 46 | ||
Crystal Arcade prev. season |
57.3% | 124 | 27 | ||
Flaring Phoenix prev. season |
51.8% | 411 | 45 | ||
Hard Rock Mine prev. season |
54.4% | 147 | 30 | ||
Undermine prev. season |
51.6% | 128 | 28 | ||
Layer Cake prev. season |
49.8% | 213 | 35 | ||
Gem Fort prev. season |
52.7% | 93 | 23 | ||
Double Swoosh prev. season |
52.3% | 88 | 22 | ||
Deathcap Trap prev. season |
50.0% | 136 | 29 | ||
Center Stage prev. season |
49.3% | 67 | 18 | ||
Triple Dribble prev. season |
48.2% | 56 | 15 | ||
Sneaky Fields prev. season |
45.7% | 35 | 8 | ||
Safe(r) Zone ![]() |
44.6% | 83 | 21 | ||
Open Business prev. season |
44.3% | 79 | 21 | ||
Parallel Plays prev. season |
43.8% | 48 | 13 | ||
Ring of Fire prev. season |
44.2% | 129 | 28 | ||
Dueling Beetles prev. season |
42.3% | 52 | 14 | ||
Spiraling Out ![]() |
40.0% | 35 | 8 | ||
Hot Potato prev. season |
42.6% | 115 | 26 | ||
Pinball Dreams prev. season |
39.6% | 106 | 25 | ||
Pit Stop ![]() |
23.5% | 34 | 8 |
Direct duels in Knockout: how Bonnie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 6.6% against Edgar in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mandy
70.3%
64 games
Gray
62.3%
77 games
Byron
55.9%
118 games
Rico
55.0%
109 games
Willow
56.8%
81 games
Nori
56.3%
80 games
Players with a profile and at least 20 games on Bonnie, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.