Best map: Safe Zone with 56.7% from 810 games.
Legendarychange
08/04 to 08/19, 16 days. 7 earlier days are left out — below 220 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +37.5 — rewards skill: from Silver to Legendary the win rate climbs by 37.5 points (regression 21.6% to 59.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
56.7% | 810 | 55 | ||
Out in the Open prev. season |
54.1% | 1322 | 63 | ||
Bridge Too Far prev. season |
53.0% | 1180 | 61 | ||
Rustic Arcade prev. season |
53.1% | 1064 | 59 | ||
Belle's Rock prev. season |
52.9% | 1156 | 61 | ||
Dry Season prev. season |
52.6% | 1096 | 60 | ||
Flaring Phoenix prev. season |
52.2% | 882 | 57 | ||
Layer Cake prev. season |
53.5% | 430 | 46 | ||
Open Business prev. season |
57.7% | 142 | 29 | ||
Shooting Star prev. season |
50.4% | 1400 | 64 | ||
New Horizons prev. season |
50.2% | 1433 | 64 | ||
Hard Rock Mine prev. season |
55.4% | 193 | 34 | ||
Hideout prev. season |
49.7% | 1229 | 62 | ||
Undermine prev. season |
52.1% | 238 | 37 | ||
Deathcap Trap prev. season |
51.1% | 305 | 41 | ||
Ring of Fire prev. season |
51.5% | 260 | 38 | ||
Gem Fort prev. season |
53.0% | 164 | 31 | ||
Kaboom Canyon prev. season |
49.2% | 638 | 52 | ||
Triple Dribble prev. season |
58.2% | 67 | 18 | ||
Pinball Dreams prev. season |
49.2% | 187 | 33 | ||
Double Swoosh prev. season |
49.6% | 117 | 26 | ||
Hot Potato prev. season |
47.9% | 119 | 27 | ||
Crystal Arcade prev. season |
46.4% | 293 | 40 | ||
Dueling Beetles prev. season |
47.3% | 112 | 26 | ||
Safe(r) Zone ![]() |
40.0% | 10 | 0 | ||
Center Stage prev. season |
44.3% | 106 | 25 | ||
Parallel Plays prev. season |
43.2% | 44 | 12 | ||
Sneaky Fields prev. season |
37.9% | 58 | 16 |
Direct duels in Heist: how Bonnie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 7.7% against Trunk in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
69.5%
131 games
8-Bit
58.2%
122 games
Chuck
60.0%
85 games
Colt
48.3%
261 games
Kaze
48.2%
195 games
Mico
47.8%
92 games
Players with a profile and at least 20 games on Bonnie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Dragonfly | Diamond | 20 | 28.4% | 40.0% |