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Bonnie

Marksman Epic Ranked · Gold
33.8%Win rate across all maps
13,034Games
97Trust Score
105. of 105Rank by score
+44.9Skill bonus

Best map: Crystal Arcade with 49.4% from 1,518 games.

Wins late — in Heist 9.0 points better in long rounds than in short ones (49.7% against 40.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 0.PopularityBreadthCounter safetyStar rate
Win rate 0.33.8 %
Popularity 12.0.10 %
Breadth 0.0% of maps
Counter safety 2.10.5 %
Star rate 71.25.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 34.0% from 197 appearances08/06 — 21.8% from 110 appearances08/20 — 21.4% from 4,275 appearances08/21 — 26.7% from 3,806 appearances08/22 — 51.5% from 1,099 appearances08/23 — 50.0% from 996 appearances08/24 — 48.2% from 1,464 appearances08/25 — 51.2% from 1,262 appearances08/26 — 40.9% from 132 appearances
34.0%08/05 40.9%08/26

Pick rate

08/05 — 0.2% from 197 appearances08/06 — 0.1% from 110 appearances08/20 — 0.2% from 4,275 appearances08/21 — 0.2% from 3,806 appearances08/22 — 0.1% from 1,099 appearances08/23 — 0.1% from 996 appearances08/24 — 0.1% from 1,464 appearances08/25 — 0.1% from 1,262 appearances08/26 — 0.1% from 132 appearances
0.2%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +44.9 — rewards skill: from Bronze to Masters the win rate climbs by 44.9 points (regression 20.6% to 65.5%). The higher the tier, the better he does.

Bronze — 22.6% from 526 gamesSilver — 18.0% from 3,397 gamesGold — 33.7% from 13,464 gamesDiamond — 53.3% from 11,171 gamesMythic — 51.6% from 61,608 gamesLegendary — 51.9% from 16,082 gamesMasters — 52.6% from 306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 49.4%
1518 65
Deathcap Trap Gem Grabprev. season 48.0%
1543 65
New Horizons Knockout 48.4%
799 55
Bridge Too Far Heist 46.4%
984 58
Out in the Open Knockout 45.6%
742 54
Hideout Bounty 44.7%
633 52
Shooting Star Bounty 44.2%
717 54
Flaring Phoenix Knockout 42.1%
617 51
Layer Cake Bounty 40.8%
683 53
Undermine Gem Grab 40.2%
570 50
Dry Season Bounty 39.8%
759 54
Belle's Rock Knockout 39.6%
724 54
Rustic Arcade Gem Grab 39.0%
607 51
Safe Zone Heist 39.0%
730 54
Hard Rock Mine Gem Grab 38.7%
517 49
Kaboom Canyon Heist 37.8%
703 53
Safe(r) Zone Heist 37.5%
749 54
Dueling Beetles Hot Zoneprev. season 36.5%
838 56
Gem Fort Gem Grab 35.3%
532 49
Double Swoosh Gem Grab 33.9%
449 47
Center Stage Brawl Ballprev. season 34.2%
795 55
Spiraling Out Brawl Ball 31.8%
493 48
Ring of Fire Hot Zone 31.7%
517 49
Pinball Dreams Brawl Ball 30.5%
456 47
Pit Stop Heist 29.5%
563 50
Triple Dribble Brawl Ball 27.7%
390 44
Hot Potato Heist 26.4%
515 49
Sneaky Fields Brawl Ball 23.1%
290 40
Open Business Hot Zone 24.6%
468 47
Parallel Plays Hot Zone 19.3%
331 42

Who beats Bonnie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bonnie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 no name Masters 35 40.7% 74.3%
2 Noah Mythic 27 35.9% 63.0%
3 lNickssj🥀🇨🇴 Legendary 29 34.4% 55.2%
4 ExploitBonnie+ Mythic 25 32.2% 48.0%
5 ㄴㅣㅈ Diamond 24 31.6% 45.8%