Only Crystal Arcade. 08/05 to 08/18, 7 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.1 — rewards skill: from Diamond to Legendary the win rate climbs by 2.1 points (regression 46.1% to 48.2%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Brock does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Not enough data yet.
Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.