For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.9 — rewards skill: from Silver to Masters the win rate climbs by 10.9 points (regression 49.2% to 60.1%). The higher the tier, the better he does.
Direct duels in Bounty: how Brock does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
Brock counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.6%
7,790 games
Pearl
61.0%
4,847 games
Max
59.3%
11,678 games
Piper
58.9%
27,450 games
Mina
59.1%
6,913 games
Angelo
59.8%
3,322 games
Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.