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Brock

Marksman Rare Ranked · Legendary Safe Zone Heist
53.4%Win rate on Safe Zone
2,466Games here
1.7%Pick rate
72Trust Score
14. of 105Rank on this map
+2.1Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 58.PopularityBreadthCounter safetyStar rate
Win rate 58.49.3 %
Popularity 94.3.60 %
Breadth 88.30% of maps
Counter safety 68.36.2 %
Star rate 86.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/03 to 08/25, 20 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 48.4% from 488 appearances08/04 — 48.2% from 1,972 appearances08/05 — 48.0% from 4,701 appearances08/06 — 49.1% from 2,452 appearances08/07 — 48.5% from 1,287 appearances08/08 — 50.0% from 1,426 appearances08/09 — 51.7% from 1,694 appearances08/10 — 47.6% from 4,443 appearances08/11 — 48.9% from 8,149 appearances08/12 — 49.9% from 5,757 appearances08/13 — 47.8% from 3,464 appearances08/14 — 50.5% from 2,415 appearances08/15 — 51.1% from 1,878 appearances08/16 — 50.4% from 1,978 appearances08/17 — 49.8% from 1,670 appearances08/18 — 48.6% from 1,528 appearances08/19 — 46.7% from 613 appearances08/23 — 57.6% from 451 appearances08/24 — 48.5% from 864 appearances08/25 — 53.2% from 575 appearances
48.4%08/03 53.2%08/25

Pick rate

08/03 — 7.9% from 488 appearances08/04 — 7.4% from 1,972 appearances08/05 — 7.7% from 4,701 appearances08/06 — 7.6% from 2,452 appearances08/07 — 8.2% from 1,287 appearances08/08 — 8.4% from 1,426 appearances08/09 — 8.1% from 1,694 appearances08/10 — 8.0% from 4,443 appearances08/11 — 7.9% from 8,149 appearances08/12 — 7.9% from 5,757 appearances08/13 — 8.1% from 3,464 appearances08/14 — 7.9% from 2,415 appearances08/15 — 7.7% from 1,878 appearances08/16 — 7.9% from 1,978 appearances08/17 — 7.9% from 1,670 appearances08/18 — 7.3% from 1,528 appearances08/19 — 8.3% from 613 appearances08/23 — 6.0% from 451 appearances08/24 — 7.4% from 864 appearances08/25 — 7.2% from 575 appearances
7.9%08/03 7.2%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.1 — rewards skill: from Silver to Masters the win rate climbs by 2.1 points (regression 46.9% to 48.9%). The higher the tier, the better he does.

Silver — 51.2% from 1,591 gamesGold — 47.5% from 28,888 gamesDiamond — 47.9% from 29,012 gamesMythic — 47.7% from 144,128 gamesLegendary — 49.3% from 48,536 gamesMasters — 50.2% from 1,216 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Brock does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Brock counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 57.5% 42,374 games Mico 54.2% 22,367 games Chuck 53.9% 19,936 games Edgar 52.2% 53,829 games Melodie 52.6% 10,277 games Bull 52.2% 9,892 games

Who plays him best soon

Players with a profile and at least 20 games on Brock, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🖤MKZ🖤 Legendary 71 43.4% 64.8%
2 ︎︎ Legendary 37 41.0% 73.0%
3 Vaxeen🍥 Legendary 20 39.8% 90.0%
4 valentijn Legendary 27 39.7% 77.8%
5 PH • Tozz Legendary 25 39.6% 80.0%