Only Layer Cake. 08/13 to 08/20, 8 days. 4 earlier days are left out — below 200 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Bounty: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
58.2%
411 games
Bolt
67.1%
85 games
Piper
52.9%
242 games
Bo
56.8%
74 games
Meeple
53.7%
108 games
Gray
56.7%
60 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DaddyIta | Legendary | 101 | 40.0% | 55.4% |
| 2 | ばびろんすす | Mythic | 20 | 34.0% | 70.0% |
| 3 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Mythic | 20 | 34.0% | 70.0% |
| 4 | 병히 | Diamond | 20 | 34.0% | 70.0% |
| 5 | たかとし | Diamond | 22 | 33.2% | 63.6% |