Best map: Hot Potato with 58.4% from 3,767 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 1.2% to 1.4% pick rate, up 17 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 53.2% to 50.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
58.4% | 3767 | 78 | ||
Pit Stop ![]() |
58.0% | 2796 | 74 | ||
Kaboom Canyon ![]() |
56.9% | 1883 | 68 | ||
Sneaky Fields ![]() |
53.2% | 5093 | 83 | ||
Center Stage ![]() |
52.1% | 2912 | 75 | ||
Safe(r) Zone ![]() |
53.3% | 1103 | 60 | ||
Gem Fort ![]() |
52.4% | 1914 | 68 | ||
Double Swoosh ![]() |
52.2% | 1971 | 69 | ||
Ring of Fire ![]() |
54.9% | 483 | 48 | ||
Hard Rock Mine ![]() |
52.4% | 1207 | 61 | ||
Crystal Arcade prev. season |
51.3% | 1950 | 69 | ||
Pinball Dreams ![]() |
51.1% | 1922 | 68 | ||
Undermine ![]() |
51.2% | 1167 | 61 | ||
Triple Dribble ![]() |
50.3% | 2311 | 71 | ||
Safe Zone ![]() |
51.2% | 1023 | 59 | ||
Spiraling Out ![]() |
50.1% | 1886 | 68 | ||
Layer Cake ![]() |
52.4% | 410 | 45 | ||
Flaring Phoenix prev. season |
50.2% | 1244 | 62 | ||
Parallel Plays ![]() |
50.0% | 1373 | 63 | ||
Dueling Beetles ![]() |
50.9% | 743 | 54 | ||
Deathcap Trap prev. season |
49.4% | 1549 | 65 | ||
Bridge Too Far ![]() |
50.0% | 704 | 53 | ||
Open Business ![]() |
49.5% | 566 | 50 | ||
Rustic Arcade prev. season |
46.0% | 1141 | 60 | ||
New Horizons prev. season |
46.6% | 614 | 51 | ||
Hideout prev. season |
42.5% | 623 | 51 | ||
Dry Season prev. season |
42.5% | 699 | 53 | ||
Belle's Rock prev. season |
42.1% | 694 | 53 | ||
Out in the Open prev. season |
40.9% | 555 | 50 | ||
Shooting Star prev. season |
36.3% | 490 | 48 |
Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.5% against Willow in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.6%
714 games
Bo
60.0%
1,208 games
Griff
57.3%
1,797 games
Bibi
59.8%
557 games
Edgar
55.0%
3,154 games
Fang
58.8%
527 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list