Best map: Kaboom Canyon with 72.6% from 73 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/18, 9 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 53.1% to 50.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
72.6% | 73 | 19 | ||
Hot Potato prev. season |
57.1% | 317 | 41 | ||
Safe Zone prev. season |
66.3% | 83 | 21 | ||
Gem Fort prev. season |
58.5% | 123 | 27 | ||
Deathcap Trap prev. season |
65.2% | 46 | 12 | ||
Center Stage prev. season |
53.6% | 112 | 26 | ||
Sneaky Fields prev. season |
50.7% | 217 | 36 | ||
Double Swoosh prev. season |
56.4% | 55 | 15 | ||
Triple Dribble prev. season |
52.9% | 87 | 22 | ||
Dry Season prev. season |
58.8% | 34 | 8 | ||
Crystal Arcade prev. season |
52.9% | 68 | 18 | ||
Undermine prev. season |
51.9% | 81 | 21 | ||
Pinball Dreams prev. season |
50.0% | 90 | 23 | ||
New Horizons prev. season |
59.1% | 22 | 1 | ||
Parallel Plays prev. season |
48.9% | 92 | 23 | ||
Hard Rock Mine prev. season |
47.9% | 94 | 23 | ||
Bridge Too Far prev. season |
50.0% | 30 | 6 | ||
Shooting Star prev. season |
53.3% | 15 | 0 | ||
Dueling Beetles prev. season |
50.0% | 28 | 5 | ||
Out in the Open prev. season |
50.0% | 12 | 0 | ||
Rustic Arcade prev. season |
47.6% | 21 | 1 | ||
Flaring Phoenix prev. season |
45.8% | 24 | 3 | ||
Belle's Rock prev. season |
42.3% | 26 | 4 | ||
Open Business prev. season |
40.0% | 30 | 6 | ||
Ring of Fire prev. season |
33.3% | 15 | 0 | ||
Layer Cake prev. season |
39.3% | 56 | 15 |
Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.1% against Willow in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.2%
691 games
Bo
60.0%
1,161 games
Griff
57.5%
1,724 games
Bibi
59.6%
537 games
Fang
59.1%
501 games
Edgar
54.8%
3,021 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list