Best map: Sneaky Fields with 62.3% from 371 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 53.0% to 50.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
62.3% | 371 | 44 | ||
Triple Dribble ![]() |
62.3% | 231 | 37 | ||
Double Swoosh ![]() |
58.1% | 179 | 33 | ||
Spiraling Out ![]() |
56.1% | 223 | 36 | ||
Kaboom Canyon ![]() |
55.7% | 149 | 30 | ||
Pit Stop ![]() |
55.2% | 145 | 30 | ||
Center Stage ![]() |
52.4% | 273 | 39 | ||
Undermine ![]() |
55.0% | 109 | 25 | ||
Hot Potato ![]() |
52.0% | 179 | 33 | ||
Pinball Dreams ![]() |
50.9% | 220 | 36 | ||
Gem Fort ![]() |
51.6% | 128 | 28 | ||
Safe Zone ![]() |
51.7% | 116 | 26 | ||
Safe(r) Zone ![]() |
49.1% | 116 | 26 | ||
Ring of Fire ![]() |
48.7% | 78 | 20 | ||
Deathcap Trap prev. season |
45.5% | 11 | 0 | ||
Hard Rock Mine ![]() |
41.4% | 111 | 26 | ||
Rustic Arcade ![]() |
38.8% | 67 | 18 | ||
Dueling Beetles ![]() |
39.3% | 84 | 21 | ||
Open Business ![]() |
37.1% | 97 | 24 | ||
Hideout ![]() |
31.6% | 57 | 16 | ||
Bridge Too Far ![]() |
35.8% | 109 | 25 | ||
Dry Season ![]() |
26.4% | 53 | 15 | ||
Shooting Star ![]() |
27.3% | 66 | 18 | ||
Belle's Rock ![]() |
22.4% | 49 | 13 | ||
Flaring Phoenix ![]() |
27.6% | 76 | 20 | ||
Layer Cake ![]() |
27.5% | 80 | 21 | ||
Parallel Plays ![]() |
31.3% | 147 | 30 | ||
Out in the Open ![]() |
17.9% | 56 | 15 | ||
New Horizons ![]() |
14.8% | 54 | 15 |
Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.9% against Willow in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
70.4%
645 games
Bo
59.5%
1,078 games
Griff
57.4%
1,627 games
Bibi
60.0%
513 games
Edgar
54.6%
2,894 games
Ash
61.5%
270 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list