My roster

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← Overview

Bull

Tank Rare Ranked · Silver
50.4%Win rate across all maps
8,414Games
90Trust Score
31. of 105Rank by score
−4.1Skill bonus

Best map: Sneaky Fields with 61.9% from 935 games.

Wins late — in Knockout 9.9 points better in long rounds than in short ones (50.3% against 40.4%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 60.PopularityBreadthCounter safetyStar rate
Win rate 60.50.4 %
Popularity 77.1.28 %
Breadth 87.50% of maps
Counter safety 72.30.1 %
Star rate 93.34.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/04 — 39.2% from 79 appearances08/05 — 53.0% from 132 appearances08/06 — 60.7% from 84 appearances08/20 — 47.6% from 3,062 appearances08/21 — 51.0% from 2,324 appearances08/22 — 51.5% from 1,755 appearances08/23 — 55.6% from 1,098 appearances08/24 — 48.0% from 175 appearances
39.2%08/04 48.0%08/24

Pick rate

08/04 — 1.3% from 79 appearances08/05 — 1.1% from 132 appearances08/06 — 1.1% from 84 appearances08/20 — 1.2% from 3,062 appearances08/21 — 1.3% from 2,324 appearances08/22 — 1.3% from 1,755 appearances08/23 — 1.3% from 1,098 appearances08/24 — 1.3% from 175 appearances
1.3%08/04 1.3%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.1 points (regression 53.9% to 49.8%). Higher up he gets outplayed.

Bronze — 28.0% from 1,677 gamesSilver — 50.3% from 8,797 gamesGold — 54.3% from 119,160 gamesDiamond — 52.3% from 147,338 gamesMythic — 50.7% from 803,746 gamesLegendary — 51.7% from 148,254 gamesMasters — 53.9% from 1,859 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 61.9%
935 58
Triple Dribble Brawl Ball 58.6%
548 50
Hot Potato Heist 58.7%
445 46
Kaboom Canyon Heist 59.4%
345 43
Double Swoosh Gem Grab 58.9%
372 44
Spiraling Out Brawl Ball 56.1%
508 48
Center Stage Brawl Ball 54.9%
672 53
Pit Stop Heist 55.7%
343 43
Undermine Gem Grab 52.1%
286 40
Pinball Dreams Brawl Ball 50.5%
523 49
Safe(r) Zone Heist 50.6%
257 38
Gem Fort Gem Grab 49.7%
314 41
Safe Zone Heist 49.1%
281 40
Bridge Too Far Heist 46.4%
239 37
Parallel Plays Hot Zone 46.1%
293 40
Ring of Fire Hot Zone 46.3%
177 33
Hard Rock Mine Gem Grab 45.5%
277 39
Deathcap Trap Gem Grabprev. season 45.5%
11 0
Rustic Arcade Gem Grab 42.6%
136 29
Dueling Beetles Hot Zone 42.9%
219 36
Open Business Hot Zone 36.5%
189 34
Layer Cake Bounty 35.9%
170 32
Flaring Phoenix Knockout 32.3%
155 31
Hideout Bounty 30.8%
130 28
Belle's Rock Knockout 28.9%
121 27
Dry Season Bounty 26.4%
129 28
Shooting Star Bounty 25.9%
135 29
New Horizons Knockout 20.7%
111 26
Out in the Open Knockout 19.2%
104 25

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DaddyIta Legendary 192 41.3% 50.0%
2 11 Legendary 23 38.4% 73.9%
3 ばびろんすす Mythic 28 38.3% 67.9%
4 yabu Legendary 23 37.5% 69.6%
5 병히 Diamond 26 37.3% 65.4%