For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Wall Hugging. 08/07 to 08/19, 5 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/07 and 08/19.
Direct duels in Bounty: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
56.0%
604 games
Bolt
64.0%
125 games
Bo
59.5%
111 games
Lily
55.2%
116 games
Meeple
53.5%
159 games
Max
52.8%
163 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DaddyIta | Legendary | 148 | 40.4% | 51.4% |
| 2 | ばびろんすす | Mythic | 25 | 36.2% | 68.0% |
| 3 | 병히 | Diamond | 25 | 35.3% | 64.0% |
| 4 | IDK | Legendary | 25 | 35.3% | 64.0% |
| 5 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Mythic | 20 | 35.3% | 70.0% |