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← Overview

Bull

Tank Rare Ranked · Gold
54.0%Win rate across all maps
57,443Games
100Trust Score
17. of 105Rank by score
−2.9Skill bonus

Best map: Hot Potato with 61.6% from 4,181 games.

Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/02 to 08/21, 11 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/02 — 43.8% from 73 appearances08/03 — 64.7% from 153 appearances08/04 — 52.4% from 519 appearances08/05 — 55.8% from 1,582 appearances08/06 — 55.2% from 1,026 appearances08/15 — 52.6% from 78 appearances08/16 — 52.7% from 91 appearances08/17 — 59.8% from 102 appearances08/18 — 62.8% from 86 appearances08/20 — 53.5% from 35,450 appearances08/21 — 54.7% from 21,993 appearances
43.8%08/02 54.7%08/21

Pick rate

08/02 — 1.2% from 73 appearances08/03 — 1.1% from 153 appearances08/04 — 1.2% from 519 appearances08/05 — 1.3% from 1,582 appearances08/06 — 1.2% from 1,026 appearances08/15 — 1.6% from 78 appearances08/16 — 1.5% from 91 appearances08/17 — 1.5% from 102 appearances08/18 — 1.4% from 86 appearances08/20 — 1.5% from 35,450 appearances08/21 — 1.5% from 21,993 appearances
1.2%08/02 1.5%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 53.0% to 50.2%). Higher up he gets outplayed.

Bronze — 26.2% from 545 gamesSilver — 47.9% from 4,276 gamesGold — 54.1% from 61,445 gamesDiamond — 52.0% from 104,936 gamesMythic — 50.7% from 788,787 gamesLegendary — 51.6% from 145,202 gamesMasters — 53.9% from 1,859 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Hot Potato Heist 61.6%
4181 80
Sneaky Fields Brawl Ball 58.9%
8133 90
Center Stage Brawl Ball 58.9%
5333 84
Pit Stop Heist 59.3%
2885 74
Kaboom Canyon Heist 58.0%
2598 73
Triple Dribble Brawl Ball 54.6%
4093 80
Spiraling Out Brawl Ball 54.7%
3449 77
Double Swoosh Gem Grab 54.7%
2977 75
Pinball Dreams Brawl Ball 54.1%
3370 77
Undermine Gem Grab 54.3%
1867 68
Gem Fort Gem Grab 52.4%
2688 73
Safe(r) Zone Heist 52.9%
1596 66
Hard Rock Mine Gem Grab 51.5%
1707 67
Parallel Plays Hot Zone 51.3%
1708 67
Safe Zone Heist 51.5%
1515 65
Bridge Too Far Heist 50.9%
1296 62
Crystal Arcade Gem Grabprev. season 55.6%
117 26
Dueling Beetles Hot Zone 48.6%
1215 61
Open Business Hot Zone 48.1%
1028 59
Deathcap Trap Gem Grabprev. season 52.2%
90 23
Ring of Fire Hot Zone 46.1%
861 56
Layer Cake Bounty 44.3%
808 55
Rustic Arcade Gem Grab 40.5%
702 53
Flaring Phoenix Knockout 39.9%
612 51
Shooting Star Bounty 33.9%
484 48
Dry Season Bounty 32.5%
474 47
Hideout Bounty 32.2%
456 47
Out in the Open Knockout 31.5%
451 47
Belle's Rock Knockout 31.5%
521 49
New Horizons Knockout 27.8%
435 46

Against whom

Direct duels in Knockout: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.1% against Willow in Knockout. On average the worst case sits at 27.4%.

Counters

Bull counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.1% 351 games Piper 53.3% 182 games Nori 54.3% 140 games Mandy 52.9% 104 games Kaze 51.0% 145 games Pierce 52.5% 101 games

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DaddyIta Mythic 45 35.5% 55.6%
2 ばびろんすす Diamond 20 34.5% 70.0%
3 으애애객ㅇ Diamond 20 33.6% 65.0%
4 たかとし Diamond 21 33.2% 61.9%
5 wvw-wvw🎲 Diamond 23 32.5% 56.5%