Best map: Hot Potato with 61.6% from 4,181 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/02 to 08/21, 11 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 53.0% to 50.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
61.6% | 4181 | 80 | ||
Sneaky Fields ![]() |
58.9% | 8133 | 90 | ||
Center Stage ![]() |
58.9% | 5333 | 84 | ||
Pit Stop ![]() |
59.3% | 2885 | 74 | ||
Kaboom Canyon ![]() |
58.0% | 2598 | 73 | ||
Triple Dribble ![]() |
54.6% | 4093 | 80 | ||
Spiraling Out ![]() |
54.7% | 3449 | 77 | ||
Double Swoosh ![]() |
54.7% | 2977 | 75 | ||
Pinball Dreams ![]() |
54.1% | 3370 | 77 | ||
Undermine ![]() |
54.3% | 1867 | 68 | ||
Gem Fort ![]() |
52.4% | 2688 | 73 | ||
Safe(r) Zone ![]() |
52.9% | 1596 | 66 | ||
Hard Rock Mine ![]() |
51.5% | 1707 | 67 | ||
Parallel Plays ![]() |
51.3% | 1708 | 67 | ||
Safe Zone ![]() |
51.5% | 1515 | 65 | ||
Bridge Too Far ![]() |
50.9% | 1296 | 62 | ||
Crystal Arcade prev. season |
55.6% | 117 | 26 | ||
Dueling Beetles ![]() |
48.6% | 1215 | 61 | ||
Open Business ![]() |
48.1% | 1028 | 59 | ||
Deathcap Trap prev. season |
52.2% | 90 | 23 | ||
Ring of Fire ![]() |
46.1% | 861 | 56 | ||
Layer Cake ![]() |
44.3% | 808 | 55 | ||
Rustic Arcade ![]() |
40.5% | 702 | 53 | ||
Flaring Phoenix ![]() |
39.9% | 612 | 51 | ||
Shooting Star ![]() |
33.9% | 484 | 48 | ||
Dry Season ![]() |
32.5% | 474 | 47 | ||
Hideout ![]() |
32.2% | 456 | 47 | ||
Out in the Open ![]() |
31.5% | 451 | 47 | ||
Belle's Rock ![]() |
31.5% | 521 | 49 | ||
New Horizons ![]() |
27.8% | 435 | 46 |
Direct duels in Knockout: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.1% against Willow in Knockout. On average the worst case sits at 27.4%.
Bull counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.1%
351 games
Piper
53.3%
182 games
Nori
54.3%
140 games
Mandy
52.9%
104 games
Kaze
51.0%
145 games
Pierce
52.5%
101 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list