Best map: Hot Potato with 53.6% from 20,108 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/03 to 08/19, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.0 points (regression 53.1% to 50.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
53.6% | 20108 | 100 | ||
Deathcap Trap prev. season |
54.2% | 2903 | 74 | ||
Pinball Dreams prev. season |
53.2% | 7438 | 89 | ||
Center Stage prev. season |
52.6% | 9766 | 93 | ||
Gem Fort prev. season |
52.4% | 7292 | 88 | ||
Undermine prev. season |
52.7% | 4291 | 80 | ||
Sneaky Fields prev. season |
51.6% | 18576 | 100 | ||
Hard Rock Mine prev. season |
52.2% | 5689 | 85 | ||
Crystal Arcade prev. season |
52.4% | 3670 | 78 | ||
Kaboom Canyon prev. season |
51.7% | 7694 | 89 | ||
Double Swoosh prev. season |
51.8% | 6277 | 86 | ||
Open Business prev. season |
52.0% | 2868 | 74 | ||
Bridge Too Far prev. season |
51.5% | 3181 | 76 | ||
Parallel Plays prev. season |
50.4% | 10963 | 94 | ||
Ring of Fire prev. season |
52.1% | 1360 | 63 | ||
Flaring Phoenix prev. season |
50.5% | 3118 | 76 | ||
Pit Stop ![]() |
66.2% | 74 | 20 | ||
Dueling Beetles prev. season |
49.8% | 3773 | 78 | ||
Triple Dribble prev. season |
49.1% | 8815 | 91 | ||
New Horizons prev. season |
50.7% | 1290 | 62 | ||
Dry Season prev. season |
50.6% | 1308 | 63 | ||
Layer Cake prev. season |
49.4% | 4231 | 80 | ||
Belle's Rock prev. season |
49.9% | 1846 | 68 | ||
Hideout prev. season |
51.1% | 809 | 55 | ||
Safe Zone prev. season |
48.5% | 6051 | 85 | ||
Out in the Open prev. season |
49.4% | 725 | 54 | ||
Rustic Arcade prev. season |
47.9% | 698 | 53 | ||
Shooting Star prev. season |
46.8% | 376 | 44 | ||
Safe(r) Zone ![]() |
53.6% | 28 | 5 |
Direct duels in Knockout: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.3% against Willow in Knockout. On average the worst case sits at 27.3%.
Bull counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
53.6%
358 games
Nori
54.9%
142 games
Piper
53.2%
186 games
Mandy
52.4%
105 games
Pierce
52.5%
101 games
Willow
50.0%
186 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list