Best map: Sneaky Fields with 62.1% from 377 games.
Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 53.0% to 50.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
62.1% | 377 | 44 | ||
Triple Dribble ![]() |
61.3% | 243 | 37 | ||
Double Swoosh ![]() |
58.2% | 182 | 33 | ||
Spiraling Out ![]() |
55.5% | 229 | 36 | ||
Kaboom Canyon ![]() |
56.3% | 151 | 30 | ||
Center Stage ![]() |
52.3% | 281 | 40 | ||
Pit Stop ![]() |
54.8% | 146 | 30 | ||
Hot Potato ![]() |
51.9% | 183 | 33 | ||
Pinball Dreams ![]() |
51.1% | 229 | 36 | ||
Undermine ![]() |
54.1% | 111 | 26 | ||
Gem Fort ![]() |
51.9% | 133 | 28 | ||
Safe Zone ![]() |
51.7% | 118 | 27 | ||
Safe(r) Zone ![]() |
48.8% | 121 | 27 | ||
Ring of Fire ![]() |
48.8% | 80 | 21 | ||
Deathcap Trap prev. season |
45.5% | 11 | 0 | ||
Hard Rock Mine ![]() |
41.6% | 113 | 26 | ||
Rustic Arcade ![]() |
38.6% | 70 | 19 | ||
Dueling Beetles ![]() |
38.6% | 88 | 22 | ||
Open Business ![]() |
36.0% | 100 | 24 | ||
Hideout ![]() |
31.0% | 58 | 16 | ||
Bridge Too Far ![]() |
34.5% | 113 | 26 | ||
Dry Season ![]() |
25.9% | 54 | 15 | ||
Shooting Star ![]() |
27.3% | 66 | 18 | ||
Belle's Rock ![]() |
23.1% | 52 | 14 | ||
Flaring Phoenix ![]() |
27.6% | 76 | 20 | ||
Layer Cake ![]() |
27.5% | 80 | 21 | ||
Parallel Plays ![]() |
32.5% | 151 | 30 | ||
Out in the Open ![]() |
17.9% | 56 | 15 | ||
New Horizons ![]() |
14.5% | 55 | 15 |
Direct duels in Knockout: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.3% against Willow in Knockout. On average the worst case sits at 27.4%.
Bull counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.5%
336 games
Piper
53.0%
168 games
Nori
53.7%
134 games
Mandy
55.1%
98 games
Pierce
52.2%
92 games
Willow
49.1%
175 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list