My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Bull

Tank Rare Ranked · Diamond Center Stage Brawl Ball
52.6%Win rate on Center Stage
5,387Games here
3.0%Pick rate
84Trust Score
13. of 105Rank on this map
−7.9Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 74.Star rate
Win rate 78.51.8 %
Popularity 90.2.92 %
Breadth 83.36% of maps
Counter safety 74.41.9 %
Star rate 92.34.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/23, 15 days. 11 earlier days are left out — below 159 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 52.4% from 317 appearances08/05 — 53.1% from 826 appearances08/06 — 53.3% from 798 appearances08/12 — 49.1% from 432 appearances08/13 — 51.4% from 630 appearances08/14 — 50.3% from 589 appearances08/15 — 53.6% from 636 appearances08/16 — 54.2% from 731 appearances08/17 — 53.7% from 803 appearances08/18 — 50.5% from 806 appearances08/19 — 53.4% from 206 appearances08/20 — 51.8% from 1,126 appearances08/21 — 52.4% from 2,273 appearances08/22 — 53.8% from 1,590 appearances08/23 — 50.5% from 398 appearances
52.4%08/04 50.5%08/23

Pick rate

08/04 — 4.9% from 317 appearances08/05 — 4.1% from 826 appearances08/06 — 4.1% from 798 appearances08/12 — 4.5% from 432 appearances08/13 — 4.4% from 630 appearances08/14 — 3.9% from 589 appearances08/15 — 4.0% from 636 appearances08/16 — 4.1% from 731 appearances08/17 — 4.1% from 803 appearances08/18 — 4.4% from 806 appearances08/19 — 4.0% from 206 appearances08/20 — 2.6% from 1,126 appearances08/21 — 3.2% from 2,273 appearances08/22 — 3.4% from 1,590 appearances08/23 — 3.5% from 398 appearances
4.9%08/04 3.5%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 7.9 points (regression 57.4% to 49.5%). Higher up he gets outplayed.

Silver — 53.7% from 581 gamesGold — 57.9% from 9,618 gamesDiamond — 52.7% from 12,519 gamesMythic — 50.9% from 69,836 gamesLegendary — 52.6% from 9,851 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 61.5% 7,528 games Doug 63.1% 1,869 games Griff 59.5% 10,124 games Frank 59.5% 4,812 games Ash 60.8% 1,305 games Emz 57.5% 7,468 games

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DaddyIta Legendary 159 40.6% 50.9%
2 ばびろんすす Mythic 26 36.9% 69.2%
3 たかとし Diamond 25 35.5% 64.0%
4 병히 Diamond 25 35.5% 64.0%
5 IDK Legendary 25 35.5% 64.0%