Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Only Hot Potato. 08/04 to 08/21, 14 days. 9 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.6 — punishes weak opponents: from Gold to Masters the win rate drops by 9.6 points (regression 60.5% to 50.9%). Higher up he gets outplayed.
Direct duels in Heist: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
70.0%
3,133 games
Mico
64.8%
2,224 games
Edgar
61.4%
5,196 games
Bibi
67.0%
576 games
Griff
60.5%
2,132 games
Chuck
60.9%
1,522 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list