Wins early — in Brawl Ball 6.3 points better in short rounds than in long ones (53.3% against 47.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.9 — punishes weak opponents: from Diamond to Masters the win rate drops by 5.9 points (regression 57.6% to 51.7%). Higher up he gets outplayed.
Direct duels in Heist: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed for Masters.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | suleibos | Legendary | 39 | 50.4% | 76.9% |
| 2 | なにしてんねんばばー | Legendary | 52 | 50.3% | 71.2% |
| 3 | 𝕸𝖔𝖍𝖆𝖒𝖊𝖉 | Legendary | 34 | 49.3% | 76.5% |
| 4 | GB|YUPITAYSON | Legendary | 23 | 49.2% | 87.0% |
| 5 | Markissbudz | Legendary | 42 | 49.0% | 71.4% |