Only Konnakol. 08/09 to 08/17, 4 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/09 and 08/17.
Direct duels in Knockout: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Konnakol. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Bull counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
54.6%
304 games
Piper
54.6%
141 games
Nori
55.0%
129 games
Mandy
54.9%
91 games
Pierce
53.2%
79 games
Willow
48.8%
160 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ばびろんすす | Diamond | 20 | 36.1% | 70.0% |
| 2 | たかとし | Diamond | 20 | 35.2% | 65.0% |
| 3 | wvw-wvw🎲 | Diamond | 23 | 34.1% | 56.5% |
| 4 | ハムサンド | Diamond | 24 | 32.8% | 50.0% |
| 5 | NRT:Kasenjikika | Diamond | 22 | 32.6% | 50.0% |