Wins early — in Brawl Ball 6.3 points better in short rounds than in long ones (53.3% against 47.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Only Pinball Dreams. 08/04 to 08/20, 13 days. 9 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.
Win rate per rank tier on Pinball Dreams — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinball Dreams. Computed for Diamond.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bibi
59.1%
257 games
Emz
57.8%
320 games
Chester
62.0%
158 games
Griff
54.5%
495 games
Rico
53.9%
492 games
Nita
62.1%
116 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.