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Bull

Tank Rare Ranked · Legendary Safe Zone Heist
48.6%Win rate on Safe Zone
6,257Games here
3.8%Pick rate
86Trust Score
29. of 105Rank on this map
−6.1Skill bonus

Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 67.BreadthCounter safetyStar rate
Win rate 90.54.8 %
Popularity 67.0.84 %
Breadth 84.29% of maps
Counter safety 98.46.9 %
Star rate 94.35.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/24, 17 days. 8 earlier days are left out — below 73 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 45.3% from 192 appearances08/05 — 48.8% from 475 appearances08/06 — 49.4% from 257 appearances08/07 — 47.3% from 110 appearances08/08 — 49.6% from 141 appearances08/09 — 54.6% from 183 appearances08/10 — 48.2% from 596 appearances08/11 — 49.1% from 1,131 appearances08/12 — 49.8% from 850 appearances08/13 — 51.2% from 520 appearances08/14 — 44.3% from 404 appearances08/15 — 43.9% from 271 appearances08/16 — 47.0% from 355 appearances08/17 — 47.8% from 186 appearances08/18 — 48.2% from 251 appearances08/19 — 41.1% from 73 appearances08/24 — 50.0% from 74 appearances
45.3%08/04 50.0%08/24

Pick rate

08/04 — 0.7% from 192 appearances08/05 — 0.8% from 475 appearances08/06 — 0.8% from 257 appearances08/07 — 0.7% from 110 appearances08/08 — 0.8% from 141 appearances08/09 — 0.9% from 183 appearances08/10 — 1.1% from 596 appearances08/11 — 1.1% from 1,131 appearances08/12 — 1.2% from 850 appearances08/13 — 1.2% from 520 appearances08/14 — 1.3% from 404 appearances08/15 — 1.1% from 271 appearances08/16 — 1.4% from 355 appearances08/17 — 0.9% from 186 appearances08/18 — 1.2% from 251 appearances08/19 — 1.0% from 73 appearances08/24 — 0.7% from 74 appearances
0.7%08/04 0.7%08/24

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.1 points (regression 53.7% to 47.5%). Higher up he gets outplayed.

Silver — 49.3% from 412 gamesGold — 52.9% from 4,184 gamesDiamond — 51.8% from 4,405 gamesMythic — 48.5% from 23,794 gamesLegendary — 48.6% from 6,257 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 67.4% 10,011 games Mico 63.9% 6,463 games Bibi 65.4% 1,864 games Edgar 61.7% 14,703 games Carl 62.6% 2,222 games Jessie 60.3% 4,657 games

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.8% 73.7%
2 kaffeeonkel Mythic 37 40.6% 70.3%
3 DaddyIta Legendary 199 40.4% 48.7%
4 bronzs Legendary 20 38.3% 80.0%
5 11 Legendary 23 38.1% 73.9%