Wins early — in Brawl Ball 4.8 points better in short rounds than in long ones (53.1% against 48.4%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +11.0 — rewards skill: from Diamond to Legendary the win rate climbs by 11.0 points (regression 37.1% to 48.1%). The higher the tier, the better he does.
Direct duels in Bounty: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Masters yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Pearl
61.6%
424 games
Carl
56.4%
724 games
Brock
52.8%
4,995 games
Tick
52.8%
2,853 games
Surge
52.6%
2,525 games
Bo
53.4%
1,175 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | suleibos | Legendary | 39 | 50.5% | 76.9% |
| 2 | なにしてんねんばばー | Legendary | 52 | 50.4% | 71.2% |
| 3 | 𝕸𝖔𝖍𝖆𝖒𝖊𝖉 | Legendary | 34 | 49.4% | 76.5% |
| 4 | GB|YUPITAYSON | Legendary | 23 | 49.3% | 87.0% |
| 5 | Markissbudz | Legendary | 42 | 49.1% | 71.4% |