Wins early — in Brawl Ball 6.3 points better in short rounds than in long ones (53.3% against 47.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.5 points (regression 51.9% to 48.3%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Gold.
Not enough data yet.
Not enough data yet.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Jacky
57.6%
4,040 games
Griff
56.1%
46,933 games
Bibi
55.8%
23,456 games
Emz
54.9%
33,450 games
Ash
55.7%
3,183 games
Frank
54.3%
12,210 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | suleibos | Legendary | 39 | 50.4% | 76.9% |
| 2 | なにしてんねんばばー | Legendary | 52 | 50.3% | 71.2% |
| 3 | 𝕸𝖔𝖍𝖆𝖒𝖊𝖉 | Legendary | 34 | 49.3% | 76.5% |
| 4 | GB|YUPITAYSON | Legendary | 23 | 49.2% | 87.0% |
| 5 | Markissbudz | Legendary | 42 | 49.0% | 71.4% |