Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/04 to 08/21, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
64.6%
418 duels
Trunkcounter
58.6%
384 duels
Willow
64.6%
158 duels
Nori
55.4%
439 duels
Lumi
64.6%
96 duels
Kenjicounter
59.7%
154 duels
Bull counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Clancy
38.0%
71 duels
Doug
39.1%
92 duels
Spike
41.3%
126 duels
Ash
42.4%
203 duels
Tara
42.7%
171 duels
Bolt
44.2%
283 duels
These counter Bull anyway — even where Bull wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
69.5%
167 games
Ash
64.0%
114 games
Edgar
53.8%
472 games
8-Bit
59.6%
146 games
Tara
60.3%
131 games
Rico
53.4%
406 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | wvw-wvw🎲 | Diamond | 22 | 37.0% | 59.1% |
| 2 | NRT:Kasenjikika | Diamond | 22 | 35.1% | 50.0% |
| 3 | ハムサンド | Diamond | 23 | 34.8% | 47.8% |