My roster

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Bull

Tank Rare Ranked · Diamond Undermine Gem Grab
50.8%Win rate on Undermine
796Games here
1.1%Pick rate
55Trust Score
24. of 105Rank on this map

Wins early — in Knockout 9.8 points better in short rounds than in long ones (29.0% against 38.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/21, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 50.9% from 106 appearances08/05 — 50.3% from 296 appearances08/06 — 49.4% from 265 appearances08/11 — 44.6% from 65 appearances08/12 — 54.4% from 160 appearances08/13 — 47.1% from 206 appearances08/14 — 51.7% from 238 appearances08/15 — 51.0% from 245 appearances08/16 — 53.1% from 320 appearances08/17 — 49.8% from 329 appearances08/18 — 50.8% from 297 appearances08/19 — 52.2% from 113 appearances08/20 — 51.4% from 418 appearances08/21 — 50.0% from 378 appearances
50.9%08/04 50.0%08/21

Pick rate

08/04 — 1.7% from 106 appearances08/05 — 1.5% from 296 appearances08/06 — 1.4% from 265 appearances08/11 — 1.8% from 65 appearances08/12 — 1.7% from 160 appearances08/13 — 1.5% from 206 appearances08/14 — 1.6% from 238 appearances08/15 — 1.5% from 245 appearances08/16 — 1.8% from 320 appearances08/17 — 1.7% from 329 appearances08/18 — 1.7% from 297 appearances08/19 — 2.4% from 113 appearances08/20 — 1.1% from 418 appearances08/21 — 1.3% from 378 appearances
1.7%08/04 1.3%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 54.2% from 1,575 gamesDiamond — 50.9% from 3,489 gamesMythic — 50.6% from 28,532 gamesLegendary — 52.7% from 4,282 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Bull counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Bull anyway — even where Bull wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 69.5% 167 games Ash 64.0% 114 games Edgar 53.8% 472 games 8-Bit 59.6% 146 games Tara 60.3% 131 games Rico 53.4% 406 games

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 wvw-wvw🎲 Diamond 22 37.0% 59.1%
2 NRT:Kasenjikika Diamond 22 35.1% 50.0%
3 ハムサンド Diamond 23 34.8% 47.8%