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← Overview

Bull

Tank Rare Ranked · Legendary Undermine Gem Grab
52.7%Win rate on Undermine
4,340Games here
1.0%Pick rate
80Trust Score
14. of 105Rank on this map
−2.5Skill bonus

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win rate 76.PopularityBreadthCounter safetyStar rate
Win rate 76.52.4 %
Popularity 93.3.19 %
Breadth 77.25% of maps
Counter safety 92.40.8 %
Star rate 96.39.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/19, 16 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 53.0% from 149 appearances08/05 — 50.0% from 428 appearances08/06 — 51.4% from 179 appearances08/07 — 57.4% from 94 appearances08/08 — 52.1% from 117 appearances08/09 — 56.6% from 136 appearances08/10 — 53.5% from 389 appearances08/11 — 53.2% from 760 appearances08/12 — 51.9% from 603 appearances08/13 — 47.6% from 294 appearances08/14 — 59.2% from 238 appearances08/15 — 56.1% from 205 appearances08/16 — 51.2% from 256 appearances08/17 — 58.3% from 139 appearances08/18 — 55.8% from 147 appearances08/19 — 51.9% from 77 appearances
53.0%08/04 51.9%08/19

Pick rate

08/04 — 0.5% from 149 appearances08/05 — 0.7% from 428 appearances08/06 — 0.6% from 179 appearances08/07 — 0.6% from 94 appearances08/08 — 0.7% from 117 appearances08/09 — 0.6% from 136 appearances08/10 — 0.7% from 389 appearances08/11 — 0.7% from 760 appearances08/12 — 0.8% from 603 appearances08/13 — 0.7% from 294 appearances08/14 — 0.7% from 238 appearances08/15 — 0.8% from 205 appearances08/16 — 1.0% from 256 appearances08/17 — 0.7% from 139 appearances08/18 — 0.6% from 147 appearances08/19 — 1.0% from 77 appearances
0.5%08/04 1.0%08/19

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.5 points (regression 52.8% to 50.2%). Higher up he gets outplayed.

Gold — 55.1% from 3,333 gamesDiamond — 50.9% from 4,894 gamesMythic — 50.6% from 28,902 gamesLegendary — 52.7% from 4,340 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.8% 1,200 games Bo 59.9% 2,204 games Griff 57.2% 3,184 games Bibi 58.7% 994 games Ash 60.9% 496 games Fang 57.6% 962 games

Who plays him best

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DaddyIta Legendary 159 40.6% 50.9%
2 ばびろんすす Mythic 26 36.9% 69.2%
3 たかとし Diamond 25 35.5% 64.0%
4 병히 Diamond 25 35.5% 64.0%
5 IDK Legendary 25 35.5% 64.0%