My roster

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EN

Bull

Tank Rare Ranked · Masters
53.8%Win rate across all maps
1,914Games
68Trust Score
19. of 105Rank by score
−4.5Skill bonus

Best map: Hot Potato with 57.3% from 1,198 games.

Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 62.BreadthCounter safetyStar rate
Win rate 72.53.8 %
Popularity 62.0.68 %
Breadth 84.27% of maps
Counter safety 86.33.4 %
Star rate 94.34.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 9 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 61.7% from 162 appearances08/05 — 56.1% from 205 appearances08/06 — 52.7% from 167 appearances08/08 — 49.2% from 128 appearances08/09 — 51.8% from 141 appearances08/10 — 54.4% from 204 appearances08/11 — 55.3% from 235 appearances08/12 — 53.5% from 127 appearances08/18 — 56.6% from 99 appearances
61.7%08/04 56.6%08/18

Pick rate

08/04 — 0.5% from 162 appearances08/05 — 0.4% from 205 appearances08/06 — 0.4% from 167 appearances08/08 — 0.5% from 128 appearances08/09 — 0.5% from 141 appearances08/10 — 0.4% from 204 appearances08/11 — 0.4% from 235 appearances08/12 — 0.5% from 127 appearances08/18 — 0.4% from 99 appearances
0.5%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 54.3% to 49.8%). Higher up he gets outplayed.

Bronze — 26.6% from 3,435 gamesSilver — 51.4% from 14,485 gamesGold — 54.7% from 189,729 gamesDiamond — 52.4% from 179,873 gamesMythic — 50.7% from 822,085 gamesLegendary — 51.8% from 153,186 gamesMasters — 53.8% from 1,914 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 57.3%
1198 61
Deathcap Trap Gem Grabprev. season 54.4%
2949 75
Pinball Dreams Brawl Ballprev. season 53.1%
7809 89
Undermine Gem Grabprev. season 52.8%
4624 81
Hard Rock Mine Gem Grabprev. season 52.2%
6138 86
Double Swoosh Gem Grabprev. season 52.1%
6620 87
Pit Stop Heist 53.6%
1445 64
Kaboom Canyon Heistprev. season 51.9%
8095 90
Crystal Arcade Gem Grabprev. season 52.4%
3738 78
Open Business Hot Zoneprev. season 52.0%
3040 75
Center Stage Brawl Ball 55.7%
418 45
Bridge Too Far Heistprev. season 51.3%
3384 77
Parallel Plays Hot Zoneprev. season 50.4%
11399 95
Ring of Fire Hot Zoneprev. season 51.9%
1410 64
Flaring Phoenix Knockoutprev. season 50.6%
3243 76
Sneaky Fields Brawl Ball 52.8%
699 53
Dueling Beetles Hot Zoneprev. season 49.9%
3939 79
Triple Dribble Brawl Ballprev. season 49.2%
9134 92
New Horizons Knockoutprev. season 50.8%
1372 63
Layer Cake Bountyprev. season 49.5%
4482 81
Gem Fort Gem Grab 52.8%
441 46
Dry Season Bountyprev. season 50.5%
1435 64
Safe Zone Heistprev. season 49.0%
6413 86
Belle's Rock Knockoutprev. season 49.3%
1984 69
Out in the Open Knockoutprev. season 49.6%
768 55
Rustic Arcade Gem Grabprev. season 47.9%
764 54
Shooting Star Bountyprev. season 44.1%
3339 77

Who beats Bull and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.0% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.9% 70.4%