Best map: Sneaky Fields with 62.1% from 1,610 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (57.4% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +18.3 — rewards skill: from Bronze to Legendary the win rate climbs by 18.3 points (regression 33.0% to 51.3%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
37.2% | 282 | 40 | ||
Hideout ![]() |
32.7% | 226 | 36 | ||
Dry Season ![]() |
28.0% | 218 | 36 | ||
Shooting Star ![]() |
25.9% | 228 | 36 |
Direct duels in Bounty: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Willow in Knockout. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.4%
219 games
Brock
55.8%
1,318 games
Bo
55.2%
252 games
Tick
51.5%
870 games
Penny
55.0%
200 games
Piper
50.6%
815 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Legendary | 38 | 41.3% | 73.7% |
| 2 | kaffeeonkel | Legendary | 39 | 41.0% | 71.8% |
| 3 | DaddyIta | Legendary | 209 | 39.4% | 47.4% |
| 4 | Aneko159🤍 | Legendary | 37 | 38.4% | 64.9% |
| 5 | [БЛЕТ]LEGEND | Legendary | 27 | 37.8% | 70.4% |