Best map: Sneaky Fields with 61.8% from 1,533 games.
Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.1 points (regression 57.8% to 47.6%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
61.8% | 1533 | 65 | ||
Triple Dribble ![]() |
58.3% | 948 | 58 | ||
Center Stage ![]() |
57.8% | 1161 | 61 | ||
Spiraling Out ![]() |
56.6% | 845 | 56 | ||
Pinball Dreams ![]() |
55.0% | 883 | 57 |
Direct duels in Brawl Ball: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Willow in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
62.6%
3,459 games
Bibi
61.1%
14,450 games
Jacky
63.6%
1,224 games
Ash
61.5%
2,307 games
Griff
59.3%
19,575 games
Frank
59.0%
10,268 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Legendary | 38 | 41.4% | 73.7% |
| 2 | kaffeeonkel | Legendary | 39 | 41.0% | 71.8% |
| 3 | DaddyIta | Legendary | 209 | 39.5% | 47.4% |
| 4 | Aneko159🤍 | Legendary | 37 | 38.5% | 64.9% |
| 5 | SAlMON | Legendary | 27 | 37.9% | 70.4% |