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EN

Bull

Tank Rare Ranked · Gold Gem Grab
53.9%Win rate in Gem Grab
30,182Games
100Trust Score
11. of 105Rank in Gem Grab

Best map: Hot Potato with 61.4% from 13,063 games.

Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 66.Star rate
Win rate 88.53.9 %
Popularity 81.1.37 %
Breadth 94.57% of maps
Counter safety 66.34.9 %
Star rate 95.38.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 45.8% from 118 appearances08/05 — 58.4% from 358 appearances08/06 — 51.4% from 245 appearances08/20 — 51.9% from 6,453 appearances08/21 — 53.9% from 5,975 appearances08/22 — 54.1% from 4,135 appearances08/23 — 54.8% from 3,620 appearances08/24 — 54.8% from 5,718 appearances08/25 — 54.9% from 4,281 appearances
45.8%08/04 54.9%08/25

Pick rate

08/04 — 1.0% from 118 appearances08/05 — 1.2% from 358 appearances08/06 — 1.1% from 245 appearances08/20 — 1.5% from 6,453 appearances08/21 — 1.4% from 5,975 appearances08/22 — 1.4% from 4,135 appearances08/23 — 1.4% from 3,620 appearances08/24 — 1.3% from 5,718 appearances08/25 — 1.2% from 4,281 appearances
1.0%08/04 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 25.4% from 579 gamesSilver — 50.4% from 2,360 gamesGold — 54.0% from 31,129 gamesDiamond — 51.4% from 37,924 gamesMythic — 50.7% from 204,446 gamesLegendary — 52.4% from 32,141 gamesMasters — 53.8% from 494 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 55.2%
9217 92
Undermine Gem Grab 54.9%
5795 85
Gem Fort Gem Grab 54.3%
8147 90
Hard Rock Mine Gem Grab 53.0%
5122 83
Crystal Arcade Gem Grab+Diamondprev. season 51.5%
2067 69
Deathcap Trap Gem Grab+Diamondprev. season 49.5%
1639 66
Rustic Arcade Gem Grab 45.4%
1901 68

Against whom

Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Willow in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.7% 2,088 games Bo 59.6% 4,366 games Ash 61.1% 839 games Griff 57.6% 6,087 games Fang 57.9% 1,736 games Emz 55.1% 5,799 games

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.0% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 SAlMON Legendary 27 37.9% 70.4%