Best map: Hot Potato with 61.4% from 13,063 games.
Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
55.2% | 9217 | 92 | ||
Undermine ![]() |
54.9% | 5795 | 85 | ||
Gem Fort ![]() |
54.3% | 8147 | 90 | ||
Hard Rock Mine ![]() |
53.0% | 5122 | 83 | ||
Crystal Arcade +Diamondprev. season |
51.5% | 2067 | 69 | ||
Deathcap Trap +Diamondprev. season |
49.5% | 1639 | 66 | ||
Rustic Arcade ![]() |
45.4% | 1901 | 68 |
Direct duels in Gem Grab: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Willow in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.7%
2,088 games
Bo
59.6%
4,366 games
Ash
61.1%
839 games
Griff
57.6%
6,087 games
Fang
57.9%
1,736 games
Emz
55.1%
5,799 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Legendary | 38 | 41.4% | 73.7% |
| 2 | kaffeeonkel | Legendary | 39 | 41.0% | 71.8% |
| 3 | DaddyIta | Legendary | 209 | 39.5% | 47.4% |
| 4 | Aneko159🤍 | Legendary | 37 | 38.5% | 64.9% |
| 5 | SAlMON | Legendary | 27 | 37.9% | 70.4% |