My roster

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EN

Bull

Tank Rare Ranked · Diamond Heist
56.8%Win rate in Heist
32,441Games
100Trust Score
4. of 105Rank in Heist
−9.6Skill bonus

Best map: Pit Stop with 59.2% from 7,696 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 85.BreadthCounter safetyStar rate
Win rate 96.56.8 %
Popularity 85.1.92 %
Breadth 85.43% of maps
Counter safety 97.49.4 %
Star rate 94.35.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 364 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/04 — 59.0% from 366 appearances08/05 — 60.0% from 1,232 appearances08/06 — 56.0% from 1,028 appearances08/12 — 55.8% from 616 appearances08/13 — 55.1% from 911 appearances08/14 — 57.0% from 1,062 appearances08/15 — 54.1% from 1,091 appearances08/16 — 54.3% from 1,187 appearances08/17 — 52.6% from 1,364 appearances08/18 — 54.3% from 1,272 appearances08/20 — 56.5% from 4,572 appearances08/21 — 56.2% from 8,581 appearances08/22 — 56.7% from 5,828 appearances08/23 — 57.3% from 4,300 appearances08/24 — 57.5% from 5,136 appearances08/25 — 57.1% from 3,907 appearances
59.0%08/04 57.1%08/25

Pick rate

08/04 — 1.4% from 366 appearances08/05 — 1.5% from 1,232 appearances08/06 — 1.4% from 1,028 appearances08/12 — 1.7% from 616 appearances08/13 — 1.7% from 911 appearances08/14 — 1.8% from 1,062 appearances08/15 — 1.8% from 1,091 appearances08/16 — 1.7% from 1,187 appearances08/17 — 1.8% from 1,364 appearances08/18 — 1.8% from 1,272 appearances08/20 — 1.8% from 4,572 appearances08/21 — 2.0% from 8,581 appearances08/22 — 2.0% from 5,828 appearances08/23 — 2.0% from 4,300 appearances08/24 — 1.9% from 5,136 appearances08/25 — 2.0% from 3,907 appearances
1.4%08/04 2.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 9.6 points (regression 59.8% to 50.2%). Higher up he gets outplayed.

Bronze — 27.2% from 776 gamesSilver — 55.0% from 3,297 gamesGold — 58.0% from 45,489 gamesDiamond — 56.4% from 43,373 gamesMythic — 52.6% from 165,645 gamesLegendary — 52.4% from 40,739 gamesMasters — 60.3% from 531 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Pit Stop Heist 59.2%
7696 89
Hot Potato Heist 58.4%
10587 94
Kaboom Canyon Heist 57.0%
5728 85
Safe(r) Zone Heist 52.9%
3161 76
Safe Zone Heist 52.4%
3037 75
Bridge Too Far Heist 52.2%
2232 71

Against whom

Direct duels in Heist: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.8% against Willow in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 67.0% 12,823 games Mico 64.2% 7,448 games Bibi 65.3% 2,187 games Edgar 61.6% 17,233 games Carl 62.1% 2,667 games Jessie 60.9% 5,643 games

Who plays him best soon

Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝐊𝐌𝐙 | 🐶いぬ🐾 Legendary 38 41.4% 73.7%
2 kaffeeonkel Legendary 39 41.0% 71.8%
3 DaddyIta Legendary 209 39.5% 47.4%
4 Aneko159🤍 Legendary 37 38.5% 64.9%
5 [БЛЕТ]LEGEND Legendary 27 37.8% 70.4%