Best map: Hot Potato with 57.0% from 1,273 games.
Wins early — in Brawl Ball 7.2 points better in short rounds than in long ones (57.4% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 9.6 points (regression 59.8% to 50.2%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 5 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
57.0% | 1273 | 62 | ||
Pit Stop ![]() |
53.6% | 1469 | 64 | ||
Kaboom Canyon prev. season |
51.9% | 8112 | 90 | ||
Bridge Too Far prev. season |
51.3% | 3384 | 77 | ||
Safe Zone prev. season |
49.0% | 6415 | 86 |
Direct duels in Heist: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Willow in Knockout. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
67.0%
12,901 games
Mico
64.2%
7,477 games
Bibi
65.3%
2,192 games
Edgar
61.6%
17,306 games
Carl
62.1%
2,689 games
Jessie
60.9%
5,675 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Legendary | 38 | 41.3% | 73.7% |
| 2 | kaffeeonkel | Legendary | 39 | 41.0% | 71.8% |
| 3 | DaddyIta | Legendary | 211 | 39.8% | 47.9% |
| 4 | Aneko159🤍 | Legendary | 37 | 38.4% | 64.9% |
| 5 | [БЛЕТ]LEGEND | Legendary | 27 | 37.8% | 70.4% |