Best map: Sneaky Fields with 61.8% from 1,541 games.
Wins late — in Knockout 8.1 points better in long rounds than in short ones (51.2% against 43.1%, split at 100 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 9.5 points (regression 59.7% to 50.2%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
62.3% | 570 | 50 | ||
Hot Potato ![]() |
60.8% | 720 | 54 | ||
Pit Stop ![]() |
55.7% | 578 | 50 | ||
Safe(r) Zone ![]() |
50.4% | 448 | 47 | ||
Safe Zone ![]() |
48.5% | 468 | 47 | ||
Bridge Too Far ![]() |
46.8% | 393 | 45 |
Direct duels in Heist: how Bull does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Willow in Knockout. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
67.1%
12,504 games
Mico
64.0%
7,331 games
Bibi
65.3%
2,163 games
Edgar
61.6%
16,953 games
Carl
62.0%
2,626 games
Jessie
61.0%
5,550 games
Players with a profile and at least 20 games on Bull, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝐊𝐌𝐙 | 🐶いぬ🐾 | Legendary | 38 | 41.4% | 73.7% |
| 2 | kaffeeonkel | Legendary | 39 | 41.0% | 71.8% |
| 3 | DaddyIta | Legendary | 209 | 39.5% | 47.4% |
| 4 | Aneko159🤍 | Legendary | 37 | 38.5% | 64.9% |
| 5 | SAlMON | Legendary | 27 | 37.9% | 70.4% |