My roster

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EN

Buster

Tank Mythic Ranked · Pro
52.1%Win rate across all maps
884Games
57Trust Score
56. of 105Rank by score
−5.3Skill bonus

Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (59.9% against 50.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 57.52.1 %
Popularity 33.0.19 %
Breadth 23.4% of maps
Counter safety 97.40.3 %
Star rate 25.17.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.3 — punishes weak opponents: from Silver to Masters the win rate drops by 5.3 points (regression 56.1% to 50.8%). Higher up he gets outplayed.

Silver — 49.6% from 452 gamesGold — 55.6% from 4,677 gamesDiamond — 54.9% from 9,747 gamesMythic — 52.8% from 74,012 gamesLegendary — 51.9% from 35,804 gamesMasters — 52.1% from 881 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Dextrøm🩸 Legendary 28 35.8% 60.7%
2 TT|Patata🥔✨ Legendary 25 34.2% 56.0%
3 ㅣㅇ Diamond 28 32.3% 46.4%
4 TB/GasAnka Mythic 22 31.6% 45.5%