My roster

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← Overview

Buster

Tank Mythic Ranked · Pro
52.2%Win rate across all maps
850Games
56Trust Score
56. of 105Rank by score
−4.6Skill bonus
Prochange

Profile

Win ratePopularity 32.BreadthCounter safetyStar rate
Win rate 59.52.2 %
Popularity 32.0.18 %
Breadth 39.7% of maps
Counter safety 98.42.2 %
Star rate 37.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Gold to Masters the win rate drops by 4.6 points (regression 55.2% to 50.7%). Higher up he gets outplayed.

Gold — 55.7% from 2,767 gamesDiamond — 54.5% from 8,094 gamesMythic — 52.8% from 70,897 gamesLegendary — 51.9% from 34,191 gamesMasters — 52.2% from 847 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Buster and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ㅣㅇ Diamond 20 30.2% 40.0%