For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Buster does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
58.7%
733 games
Tick
62.1%
219 games
Nori
57.5%
348 games
Gene
54.7%
722 games
Otis
66.3%
80 games
Carl
59.0%
139 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Amar? アーイト🤍 | Legendary | 37 | 40.2% | 64.9% |
| 2 | Dextrøm🩸 | Legendary | 55 | 38.0% | 52.7% |
| 3 | Nova |Rutvik | Legendary | 30 | 37.7% | 60.0% |
| 4 | elkshawy | Legendary | 20 | 36.9% | 65.0% |
| 5 | 😈IKER😈 | Mythic | 30 | 36.8% | 56.7% |