Best map: Out in the Open with 63.8% from 287 games.
Diamondchange
08/04 to 08/21, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Gold to Masters the win rate drops by 4.1 points (regression 55.0% to 50.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
63.8% | 287 | 40 | ||
Flaring Phoenix ![]() |
61.0% | 405 | 45 | ||
New Horizons prev. season |
61.1% | 193 | 34 | ||
Double Swoosh prev. season |
55.9% | 481 | 48 | ||
Crystal Arcade prev. season |
59.0% | 212 | 35 | ||
Deathcap Trap prev. season |
59.7% | 176 | 33 | ||
Gem Fort prev. season |
54.3% | 449 | 47 | ||
Center Stage prev. season |
53.9% | 438 | 46 | ||
Undermine prev. season |
55.0% | 307 | 41 | ||
Hard Rock Mine prev. season |
55.6% | 234 | 37 | ||
Layer Cake ![]() |
58.3% | 115 | 26 | ||
Open Business prev. season |
52.7% | 336 | 42 | ||
Triple Dribble prev. season |
52.1% | 336 | 42 | ||
Rustic Arcade prev. season |
55.5% | 128 | 28 | ||
Sneaky Fields prev. season |
50.7% | 365 | 43 | ||
Hot Potato prev. season |
59.6% | 57 | 16 | ||
Belle's Rock ![]() |
54.8% | 62 | 17 | ||
Dueling Beetles prev. season |
48.3% | 362 | 43 | ||
Ring of Fire prev. season |
48.6% | 253 | 38 | ||
Hideout prev. season |
47.7% | 86 | 22 | ||
Pinball Dreams prev. season |
46.0% | 289 | 40 | ||
Parallel Plays prev. season |
46.4% | 125 | 27 | ||
Shooting Star prev. season |
45.6% | 57 | 16 | ||
Dry Season ![]() |
45.3% | 64 | 17 | ||
Pit Stop ![]() |
42.9% | 14 | 0 | ||
Kaboom Canyon prev. season |
44.1% | 34 | 8 | ||
Bridge Too Far prev. season |
41.4% | 29 | 6 | ||
Safe Zone prev. season |
41.1% | 56 | 15 | ||
Spiraling Out ![]() |
40.3% | 72 | 19 |
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
68.3%
319 games
Edgar
69.2%
120 games
Pierce
70.8%
106 games
Gene
58.9%
263 games
Gray
67.8%
90 games
Piper
60.4%
149 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.