Best map: Flaring Phoenix with 64.1% from 142 games.
Goldchange
08/05 to 08/21, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Gold to Masters the win rate drops by 4.2 points (regression 55.1% to 50.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
64.1% | 142 | 29 | ||
Out in the Open ![]() |
67.4% | 89 | 22 | ||
Sneaky Fields ![]() |
64.4% | 59 | 16 | ||
Open Business ![]() |
63.1% | 65 | 18 | ||
Ring of Fire ![]() |
62.7% | 59 | 16 | ||
Layer Cake ![]() |
60.7% | 61 | 17 | ||
Belle's Rock prev. season |
62.2% | 45 | 12 | ||
Dry Season prev. season |
62.5% | 40 | 10 | ||
Dueling Beetles ![]() |
53.8% | 80 | 21 | ||
Double Swoosh ![]() |
51.6% | 93 | 23 | ||
Undermine ![]() |
53.1% | 64 | 17 | ||
Rustic Arcade prev. season |
56.4% | 39 | 10 | ||
Gem Fort ![]() |
52.1% | 71 | 19 | ||
Pinball Dreams ![]() |
53.8% | 52 | 14 | ||
Hideout prev. season |
54.8% | 42 | 11 | ||
New Horizons ![]() |
52.7% | 55 | 15 | ||
Spiraling Out ![]() |
50.0% | 74 | 20 | ||
Safe(r) Zone ![]() |
61.5% | 13 | 0 | ||
Center Stage ![]() |
48.8% | 84 | 21 | ||
Hard Rock Mine ![]() |
47.1% | 51 | 14 | ||
Parallel Plays prev. season |
45.5% | 44 | 12 | ||
Triple Dribble ![]() |
44.3% | 70 | 19 | ||
Shooting Star prev. season |
39.3% | 28 | 5 | ||
Kaboom Canyon prev. season |
28.6% | 14 | 0 | ||
Safe Zone prev. season |
25.0% | 12 | 0 | ||
Hot Potato prev. season |
14.3% | 14 | 0 |
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Buster counters nobody here — he wins and loses as strength would have it.
Nobody counters Buster here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
70.5%
254 games
Edgar
69.9%
103 games
Pierce
72.2%
72 games
Gray
71.6%
67 games
Gene
59.2%
191 games
Piper
60.8%
125 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.